d’artiste: Concept Art - Press Release

Ballistic Publishing Releases d’artiste: Concept Art

Viktor Antonov, George Hull, Andrew Jones and Sparth author the definitive book on conceptual design

12 June 2006, Adelaide, AustraliaBallistic Publishing announces its latest master-class tutorial book d'artiste: Concept Art. In this title, leading concept artists Viktor Antonov, George Hull, Andrew Jones and Nicolas “Sparth” Bouvier take readers through the concept art techniques they have used to create environments, characters and machinery for film, television and video games!

Each master artist presents their unique approach through a series of step-by-step tutorials from line sketch through to concept completion. d'artiste: Concept Art dedicates a section to each master artist, including a personal gallery, biography, up to 26 pages of tutorial content each and an invited artist gallery featuring 92 artworks from talented concept artists worldwide.

d’artiste: Concept Art is presented in paperback/slip-cased and leather-bound limited editions. The book contains 208 pages of the highest quality art production that Ballistic Publishing is known for.

Written by renowned concept artists

Viktor Antonov
Viktor Antonov art-directed and did concept design for Valve’s acclaimed ‘Half-Life 2’. He holds a transportation design degree from Art Center College of Design, and has over 10 years of experience in the entertainment industry as a matte painter, conceptual designer, art director and production manager. He was a designer for the animation feature film ‘Renaissance’, a futuristic thriller which opened in March 2006, and did matte paining for the sci-fi series ‘Skyland’. Viktor recently founded the entertainment design studio The Building, in Paris France. He is currently working on an illustrated novel, ‘The Colony’, and is a visiting design instructor at the Baden-Wüerttemberg Film Academy.

George Hull

George Hull is a film designer who worked on ‘Matrix Reloaded’ and ‘Matrix Revolutions’ as a conceptual illustrator and then Senior Visual Effects Art Director. George holdsa BSA Degree in Industrial Design and started as a conceptual vehicle designer for Chrysler and Ford Motors before joining Lucasfilm’s ILM creative team in 1994 to become a Visual Effects Art Director. George’s work spans more than 16 films including:  ‘V for Vendetta’, ‘Finding Nemo’, ‘Mission: Impossible’, ‘Constantine’, ‘Jurassic Park: The Lost World’, the special editions of ‘Star Wars’, ‘The Empire Strikes Back’, and ‘Return of the Jedi’, ‘Star Trek Generations’, ‘Twister’ and the Oscar winning ‘Forest Gump’.

Andrew Jones
Andrew Jones is the Creative Director of Massive Black, a high caliber outsourcing studio for the video game industry. Andrew’s vision has guided the visual direction of Nintendo’s AAA Metroid Prime franchise, and he has also worked on PC, console and handheld games. Andrew began his career working at Industrial Light and Magic. He has since gained recognition as a leader in the digital art field, is a co-founder of www.ConceptArt.org, and teaches conceptual art workshops around the world. Andrew’s current creative passion is airbrush bodypainting of naked models, circus performers and acrobats.

Nicolas “Sparth” Bouvier has been an active artistic director and concept designer in the gaming industry since 1996. Born in France, he now lives in Dallas, Texas, where he is working for the company ID Software. He admits a fascination for technological discoveries, space, all sorts of flying objects, as well as for everything connected to the depiction of the future.  One of his great passions is contemporary architecture, where he applies principles in his own art, with an experimental and original approach. He also harbors a fascination for modern skyscrapers, although he admits that he wouldn’t be able to live too high above the ground himself.

Step-by-Step Tutorials

d'artiste: Concept Art features step-by-step tutorials from each master artist from line sketch to Concept completion. Tutorials include:

  • Mechanical City
  • APU
  • Swarm
  • Seen it all
  • Studio City
  • Lesser Evil
  • Unicorn
  • Ellipsoid Complex
  • Feast Destiny
  • Street
  • City

d'artiste: Concept Art showcases the techniques of each artist working in their respective software environments and challenges readers to apply these concepts to any software environment of choice. d’artiste: Concept Art is the definitive guide to concept art and is beneficial to any student or professional artist seeking to perfect skills in this niche craft.

Spectacular Concept Art Galleries

Complementing each artist’s master class tutorials are numerous concept artworks personally selected by the authors for critique and commentary. These works are invited by the respective authors or submitted by the community, making the d’artiste series a unique blend of tutorial and artistic content.

Superior Quality

Ballistic Publishing is renowned for its extraordinarily high quality publications. Each published image is hand-tweaked and color-corrected to ensure that the transfer from the computer monitor to print is accurate and outstanding in quality. d’artiste books are uniquely presented in a slipcase, to ensure protection while being a distinctive showcase title.

Leather-Bound Limited Editions

In addition to the standard slip-cased edition, d'artiste: Concept Art is available in an exclusive collector’s Limited Edition featuring a black leather-bound cover with silver-embossing, and a numbered Certificate of Authenticity with gold Ballistic Publishing seal. Only 200 of these limited, numbered copies will be available as extremely valuable and unique collectibles..

Pricing and Availability

d'artiste: Concept Art is available in a soft cover/slipcase edition retailing for USD $55 and a leather-bound Limited Edition retailing for USD $145. d'artiste: Concept Art is now available for pre-order direct from Ballistic Publishing at www.BallisticPublishing.com. d'artiste: Concept Art will begin shipping worldwide in mid-August 2006.

Publication Details

Soft cover/Slipcase Edition ISBN 1-921002-33-6
Limited Edition ISBN 1-921002-32-8

Details: 208 pages
Dimensions: 220 x 297mm

The d'artiste Series

The d'artiste imprint (pronounced dah-tee-st) means both "of the artist" and "digital artist". Each d'artiste title features step-by-step tutorials presented by the master artists. In addition to these master class tutorials, d’artiste also showcases galleries of work from the artists and the community at large. This unique mix of content gives the reader a comprehensive and personal insight into the master artists, their approaches, techniques, influences and works.

Ballistic Publishing

Ballistic Publishing is the leading, award-winning, independent publisher of books for the digital arts industry. Dedicated to producing the highest quality publications celebrating the talents of digital artists worldwide, it is setting high standards in all areas of publishing from the quality of content, design and delivery to its responsiveness to the market. Ballistic Publishing shares a strong affiliation with the digital arts community through its sister organization The CGSociety (The Computer Graphics Society). Ballistic Publishing is based in the Adelaide Hills of South Australia, with offices in Melbourne (Victoria, Australia) and Tampa (Florida, USA). More information about Ballistic Publishing is available from www.BallisticPublishing.com.

Media Contact

For more information, images and review copies, please contact:
Leonard Teo, Ballistic Publishing
Ph: +61 8 8388 5966 / +61 8 8339 6891 (direct)